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Dust 514 art dump

Flewda
polycounter lvl 17
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Flewda polycounter lvl 17
Hey everyone, it's been a while since I posted anywhere, but recently I got the okay to show some of the work I did for Dust 514 off and on over the course of the project as a freelancer. It was a lot of fun to work on these, and also provided me with many challenges artistically and technically that were great for me to work through. I learned a lot, especially with stretching the triangle count further than I thought possible. As with any freelance work, I cannot guarantee that some of these pieces (especially the low poly/textures) were not edited/tweaked by the in-house artists prior to shipping, so some things may look different. This is just what I delivered to them. Also, these are the first person models, so details that would be behind the camera were not modeled (though I did model them for the third person models).

Thanks to CCP for being awesome to work with!

d514_AR_texture.jpg
This I just did the texturing, not the modeling or baking.

d514_MI_SMG_Hi.jpg
d514_MI_SMG_Texture.jpg
d514_MI_CombateRifle_hi.jpg
d514_MI_CombateRifle.jpg
d514_CA_bolt_pistol_hi.jpg
d514_CA_Bolt_Pistol.jpg
d514_CA_SMG_hi.jpg
d514_CA_SMG.jpg
d514_ga_shotgun_hi.jpg
d514_GA_Shotgun.jpg
d514_MI_HMG_hi.jpg
d514_MI_HMG.jpg
d514_drop_base.jpg
d514_drop_base_tex.jpg

Hoping that I'll be posting more on here often.

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