http://www.ukresistance.co.uk/2006/12/sonys-latest-internet-lie-blog-goes.html Well Sony seems to be quite intent on destroying itself. And this time hillarity ensues,they paid an ad firm to post up a fake blog about two ill playas who only want a Psp for christmas. So now that people have found out they are deleting…
For some of the veterans of the industry here, what would be the physics setup for the cars of some of the old school racing games like RR1 and Sega Rally? On RR, obviously the handling is very stylised, and the collisions are ULTRA basic (obviously not really supposed to be advanced/realistic collision wise) - but I'm…
Hi everyone! First post on here and hoping to get a decent bit of feedback. Wanting to work in games as a prop artist. Can you guys point out any flaws in my Topology? I tried to optimise the mesh as much as possible. Would also like some feedback on my UV maps, and of course on the way I've textured the asset. This would…
Hey everyone.. So basically I have been doing 3D for a couple of years now but have recently decided to go down a different direction from my previous work and start building an 3D environment art showreel for games. It's a bit daunting for me as I am going solo, learning on my own but using resources online like polycount…
See that little bit of a polygon hanging out in the gray area for your brick texture? That's what the seam is. It's wrapping around to the other side in the middle of a polygon. Your texture isn't perfectly tileable. If it were, there would be no seam there as the edges of the texture would match up. I never used Quixel so…
i did call it my pompous movie list of 2006, didn't i? honestly, i don't need any entreaties to stick with Pan's Labyrinth; i feel just about the same as when i came out of the theater, which is to say mostly undecided. it's definitely one of the better films by far of last year, and i think it will age quite well. there…
Personal opinion - your portfolio still needs a lot of cleanup and work as it is a bit over the place. So let's start with the job search and a look at the perspective from the studios. They want to know that you can deliver their style. While I am not following the stylized art style closely, I can't say that when I look…
I like the new thumbnail of your characters. I got some more time to take another look through your stuff and have some more things to note. * Characters Most of your character renders have noticeable aliasing between the subject matter and the backgrounds. I'm not sure what software you're using to make your shots, but it…
I've been silent for way too long. I just moved out of New York City. It's been a hell of a five years, and I'm happy to move on. I just don't know where to yet. More on that later. For now, let's compile everything I've learned over the last three weeks. You gotta let a story write itself, same way you gotta let a picture…
When I just started learning 3D my portfolio was kinda similar to yours. Bunch of medium-quality works in all possible directions as you learn and want to try something new to find your niche, in my case it was stylised props, pbr, hand-painted environments etc. In my case had like 10 works in portfolio and now 6 of them…