I wanted to challenge myself to create a game ready character of the great Khan Noonien Singh, superbly portrayed by the immortal Ricardo Montalban. The major challenge besides the skin detail was capturing all the tiny electrical elements and intricate wiring across his sash, communicator and necklace into a optimised…
Hey guys Recently along with some class mates I got the chance to create some environment art in the style of Rare's new game Sea Of Thieves as part of our Games Art MA at Escape Studios. I wanted to share the final results of the project up here. There were 5 of us working on the collaborative project over 8 weeks. Was a…
Hi! Really digg the style and the mechanical work. Couple of things kind of caught my eye, mostly the overall proportions/balance The proportions are a tiny bit odd, not sure if you were going for something a bit childlike, she not very tall ( 6.5 head tall) but I'm guessing this might be because of the ''anime'' style.…
Good luck. You should try to increase the hours you are doing, I know this can be hard. It would be nice to know how you did previous anatomy studies? The problem I have is that even in Rafael Grassetti tutorial he can sculpt the ribcage without any reference. I'm guessing from his traditional sculpting background and…
Erik I agree completely. I find some things so much easier to do in values rather than in lines and also easier to do in natural media than digitally. Unlearning old habits gives a nice feeling! It's funny that you mention setting up faces in a skeletal manner - I'd rather think it's a great technique... Like adding an…
I didn't really mean that there is absolutely nothing that hasn't been done before but more that a hell of a lot has been done and that's why I had put the word everything between " ". For instance pretty much every past and future type war has been featured in different game genres so certain games described in a gfew…
You've got an inequality in the size of the quads compared from say adam's apple compared to cheek, and if you can spend the faces on the philtrum and iris then surely you can find more for the eyelids that are very obviously faceted and could be improved in the sculpt and topology. Neither of the head's are realistic,…
haha Thanks guys. @ .CSM : Thanks so much, You are all way too kind. @ FANTASYMASTER : haha yup. That was my key ref. @ LOTET : Yeah. I think my issues with the rag was that it looked a little too "placed" I think I have addressed my issues with it now though....I hope. Not sure about the bird. I like it the way it is now…
not ipad i know, but i'm using the Samsung Galaxy Note. the pen is wacom designed and has 128 levels of pressure sensitivity. i've done some research, and it works the same way as wacom tablets, with the drawing surface (in this case the phone screen) detecting where the pen tip is, and the pen itself calculating the…
Hi, I'm working on this character, really struggling with the cape for now so I'd like some critique and help. The cape in the original concept isn't entirely realistic in the way it bunches up and holds itself, but the way it is in the concept really helps the silhouette and is what really makes the character imo, so I'd…