Position Information: Position: High Poly Character Modeler Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: High Poly Character Modelers will be able to: A) Add geometry and detail to game resolution models for use as source material for normal maps.…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
A few things : - You are missing repro steps. If you want help about what happens when exporting as FBX and importing into another program, then you need to provide the export settings you used and the version of the software you import things into. - The .blend of the low you provided looks like this (as opened in 3.1 and…
This was the first piece I made for the Centennial Bridge set, I called it the FearBrace. I spent over a couple of weeks on it as I was trying to break away and come up with something more stylish and clean than I normally do. This was my salute to the Goddess of Inspiration, Promethea. It was also my way of getting our…
Thanks guys, all good critisisms, but for the record i'm done with the scene for now, got other things I'm working on. Specific responses: Z3D: i'll upload the rock texture soon s_ource: possibly a little high, but my ref was the foliage map and its rocks are like 8,000 polys! gsokol: Yeah i think i was a little too subtle…
It looks more like feeble dinosaur texturing than purple stone to me. It could pass at present as a small, rubbery toy, but not really an ornament... and not really polished. http://images.google.com/images?hl=en&q=lapis%20lazuli%20sculpture http://images.google.com/images?hl=en&safe=off&sa=1&q=lapis+lazuli+statue Check…
hmm....fishy indeed. Have you tried to access your license status with the 'my licenses' page under the pixologic domain name? I think the old perpetual licenses are managed thru that portal instead of the maxon page. I only mention it because I had to access it about a month ago and it seemed fine.…
yeah, half of the character's movement in game is engine-side work. You set up a graph/tree to specify which animation clip is playing during a given state of the character; and which and how each clip may transition/blend to another clip when the character's state changes. for instance your idle state might transition to…
Working on responding to your other post but, in the meantime, carefully consider what Alex J says. It's important. For questions like this, always check the polycount wiki first. The portfolio page is great too if you haven't already read it: http://wiki.polycount.com/wiki/Portfolio More reading, some more relevant than…
You can use overlapping UV's but you want your light map channel (normally the 2nd UV slot) to be uniquely unwrapped. If you don't have a second UV channel created I think it copies your first, which might be the problem you're running into? You can create a second channel on your own or have UDK auto unwrap a 2nd channel…