hey guys, i want to create my own glass material to take it later on in a pbr engine like cryengine 3. i saw that they have a special shader for glass but i really dont know how to make the different textures like albedo/spec/gloss/normal in a pbr way to have a good looking glass in the end. maybe you can tell me or show…
Hi guys! So I was wondering, should I create textures by myself or should I buy texture packs - I mean those texture packs which have a huge collection of high rez textures! Btw, I am still a student! Thanks!
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome
Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
hi polycounters here's a project that I designed & created for a challenge that was about ancient Persian, and finally, I got the 1st award of that... in this design, I've tried to use the main elements of ancient Persian architecture and form a structure that expresses the majesty of the Cyrus palace ... if you want to…
Hi all! Like the subject title stated, is there a way to create a special kind of baking technique? I found a way to do it procedurally, but it's annoying to do step by step to get the result I wanted. So I figured, why not code it? Is there's a way I could do that? Thanks in advance! This is for 3ds max btw, I could…
Hi! everyone, I need to create a tileable rice alpha like the one I post for various purposes, I been trying to use some of the multimesh tools to spray a model, but since any multimesh tool supports that fuction I was not able to achive my goal. Any suggestions?
We are pleased to present the Preview version of a major update to 3DCoat, which fundamentally changes the approach to creating materials and textures. https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development https://youtu.be/nYxZIJ9UKyI https://youtu.be/0HVhnFv_Nm4
Hello. I am a Japanese student and I am not good at English, so I am writing through a translation machine. How can I generate a texture of a stingray like this using Substance Designer? I would like to create something where small scales are arranged around medium-sized scales.