While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
I love zombie games still, I never really burned out on WW2 games either even though their popularity attracted a lot of games that where not worth playing. Uncharted and Last of Us are pretty much the only reasons I own a PS3 and I rarely lump them in with all other games because they are done so well. I guess my beef…
My name is Joseph Taskis and I am studying BA honours: Games Art at the University of Hertfordshire. I have been tasked with finding a team and make a games trailer. The important parts of the brief are below: [FONT="]Brief:[/FONT][FONT="] Production of a 1.10-3min Short Real Time Game Trailer, Cinematic or Fly…
Update #5 - Beta Submission - House of Visions - Cinematic Trailer - (Work in Progress) - Hello viewers, Here is my outdoor environment I am currently doing for university. It's work in progress but hopefully, I will be able to make more progress on it soon. https://vimeo.com/527802491 Thanks for viewing my short update,…
Trying to experiment with the way more cinematic models are made...its sort of hard to find out the workflow - whether to use displacement maps and nm for smaller details or to just model in every detail and use a normal map for smaller details... I am more familiar with game modeling than modeling for cinematics or for…
a sneak peak of the cinematic character I have been working on, this is my come back to 3D after a year and half was wasted in the army, now I'm trying to push my limits a little bit and achieve some realism, I will publish the full character soon, stay tuned.... done using 3Ds Max + Zbrush + Mari + Photoshop + Vray view…
https://youtu.be/fvbNmNNXwns Model & Texture of character by: Aneesha Rai Rigging, Skinning, Animation of character by: Shanyue Pang Model & Texture of wolf by: Olga Kokhanova Rigging & Skinning of wolf by: Kimberly Reyes Animation of wolf by: Shanyue Pang Low poly game Cinematic. Preview rendered, student work. For…
Stunning cinematics! I won't lie, my dream is to work at the blizzard cinematic team, but I've always wondered: How do you actually get in contact with them? I've tried to find some contact emails or anything like that, but it seems like Blizzard is doing a very good job at hiding them from any contact from the outside…
I was wondering for the VFX riot creative contest, if I were to go for the more realistic style, could I do it as if were to be placed in a cinematic instead of inside a game engine, so I wouldn't have to worry about real time? Many thanks, Sillyg00se We're looking for entries that are geared towards video games, not…
I have experience with Blender but i totaly forgot his workflow... My experence with 3D is a bit strange becouse i liked to jump betwen packages... I start from Cinema 4D r14 probably, next was 3ds max (i do not like him at first), after 1-2 mouths i go to Maya (learned something) back to Cinema and again to Max tried…