Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons. Has two below decks which are also playable areas. Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan. I'm guessing trim sheets are vital and are a must.…
Hi everybody! I'm a freelancer italian artist i just graduated as a generalist and now i want to specialize in concepts and models. Occasionaly i rig(character rig,with facial animation and dynamics) or script something, but i don't enjoy it so much. anyhow this is my Reel at the moment: [ame="…
Thanks guys! <3 Pretty quick doodles before bed, messing around with different body types - would love to hear a vote or suggestions... A ) What I would think a human turned pig man would become. Tiny hands and feet, generally obese, normal height...can imagine this guy being more of an aristocrat type, nothing too…
Hey guys, I’m about to start this long and painful(?) process called “posing a character in Zbrush with a lot of subtools” (with my pirate model). It’s the very first time I’ll do this on a highpoly model and I’d be interested to know which technique works for you the best. After picking informations here and there on the…
Hi all, So I suppose every one has tried to do some spiritual / wizardy stuff when they were kids? :smile: I started a new personal project where I will create an old country house attic where someone is doing spiritual rituals with ouija board, taro cards etc.The attic always is a most mysterious place in house, but I…
Meet the Core Team! Eden Lazarus - https://el21aah.wixsite.com/my-site - Team Lead, Rigging ArtistSonny Smith - https://www.artstation.com/sonicsmiff - Realtime Tech ArtistEthan Allen - https://www.artstation.com/epoch - Character ArtistMax Bamonte-Purdy - https://maxizuru.artstation.com/ - Environment Artist Freelance…
Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt DoUrden and Spawn? 38 Studios, LLC is currently seeking an Animator to join our Art department at the Big Huge Games studio in Timonium, Maryland. This is a full-time time position with…
Original character's head was taken from a painting by Jan Buragay, but Moebius is definitely a big inspiration. Here is progress on the project, almost done with ZBrush, soon I will get into texturing etc. Feedback would be nice :)
I have pretty basic but tricky question about rigging/skinning in 3ds max and animation in motion builder. Im not an animator so im not sure if this workflow is possible?: Im planning to do rigging of normal human realistic low poly (cca 25 000 polygons) for games) character in 3ds max, using bones system. Then i (or our…
The heavy is looking pretty good. You mentioned you refed a big guy exhausted. As it stands, the big guys legs are moving almost the same exact speed as the swaggy guy, but with shorter stride length. To compensate you keep the feet on the ground longer. It makes it feel like his feet are stuck to the ground instead of…