I'm seeing overall scene brightness/contrast changing pretty drastically across all scenes for our game post updating from Unity 2019.4.18 (expected lighting) to Unity 2020.2.7 (scene is brighter and washed out) What changed? Any ideas?
I’ve worked as a contract environment artist at a VR studio for the past two years, but recently we’ve been slow and I’m using the time to work on some personal projects. Most of my time is spent making models of modern buildings and interiors. Personally, I always want to make a bunch of old, dusty trinkets and crooked…
Hello, been trying to figure out some issues I'm having with Mixer/Unity and was wondering if anyone else ran into it or if they know of a fix/solution. The main issue I'm having is that the displacement(Height) map doesn't appear to do anything when I put it onto the shader in Unity. Take a look at this video to see what…
Complete: May 11, 2015 Original Post: Hey all! I'd like to learn new things and quicken the pace. I am modeling an Avex water bottle and a small/medium-ish sports bag. If I have time I'll try more but that's the core of it. Deadline: April 25, 2015 Tools: -3ds Max -Photoshop -Zbrush -Marmoset (for testing only) -Unity New…
Hi guys, i'm wondering if anyone has experienced any problems working with unity and importing their own vegetation models. Specifically i'm talking about getting damn trees working with the wind zones. Using various guides on the net, showing that one needs to import the models combined but having the trunk and leaves on…
So, I'm using Maya to model and animate models for a game that I'm designing in Unity. An animation I want to do is having my character reach for the door, turn the knob, and walk through the door. The Problem? In a game environment, the door and the character are two separate elements. How I'm imagining going about this…
I've been searching around to see if I can find exactly what occurs when one hits build inside Unity. I have looked through the documentation and while it is helpful in some regards a lot of what I am looking for remains unanswered. So what processes occur when you go to build your project? What are the various baking bars…
Hi everyone, I'm developing a 2D exploration-based platformer with the Unity engine, and I need an animator to bring my character to life. I have some screenshots of the game up on my portfolio page here. I can't give anything up front, but the animator will get a cut of the profits when the game is released for multiple…
Asset looks like: https://www.turbosquid.com/3d-models/rigged-zombie-hands-model-1169002 We'll provide a unity package for the model that will be attached to a wall. Need creepy animations. Please make sure the root of the arm doesn't move (the nub that would attach to the wall, the shoulder). But try to bend at the elbow…
So after my Unity Sci Fi Bridge Scene I was keen to create something new in Unity. I decided on creating a street scene in Unity set at night just after a rain storm has passed. The plan is to have everything slick and shiny, steam rising from vents, trickles of water running down walls and puddles of water in the street.…