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Seeing huge lighting changes post update to Unity 2020. Any ideas what has changed?

polycounter
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pixelpatron polycounter
I'm seeing overall scene brightness/contrast changing pretty drastically across all scenes for our game post updating from

Unity 2019.4.18 (expected lighting)

to

Unity 2020.2.7 (scene is brighter and washed out)


What changed? Any ideas?

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