i am getting this problem while baking and i tried harden/soften edges in maya but still this reflection(i don't know what to call them) keeps appearing . uv
This might help: http://docs.unity3d.com/Manual/script-EdgeDetectEffectNormals.html Edge detection like this is typically called Sobel Edge Detection. As for the hard coloring and dithering, that's a whole other topic. :)
Hi guys, so there is a one line MEL command in maya that lets you select every n edge. It was on this forum if I remember right, but now I can't find it. I know that in the bonus tools I can do that, but in this case tha command itself would be more handy. Thanks.
I am not sure if anyone have talked about this but, I was just surfing through youtube and came across this: [ame=" https://www.youtube.com/watch?v=6KDy0_roztQ&feature=related"]Hexen : Edge of Chaos HD Gameplay video - YouTube[/ame] A fan made version of Hexen. Has anyone tried this?
I loved Mirror's Edge, it sucks to see it being sold for next to nothing. I'd buy any Mirrors Edge game, and any game made by that studio in a heartbeat :D
I came across a tutorial on here a while ago that I cant seem to find. Basically it was a PDF showing how to create nice beveled/smooth edges in ZBrush pretty fast right from Maya. I think it had to do with using Polish? I cant seem to find it anywhere though. Thanks
Hi guys ! I'm not a technical guy ... I take the sobel edge detection from the forum of UDK . It's working quite good but, i've a problem with distant objects. Look on picture: Without skydome : With Skydome : There is a special parameter in the material effect ? If someone want a screenshot of anything, tell me ... Thank…
Hi I am sculpting inside Zbrush and have my models head and neck separate from the body yet the border between them are flush and I don't want it to move during sculpting. is there a way to to freeze border edges or do I have to just mask it and get over myself!