Ok, this is something that has been bothering me for a while and have been too lazy to fix. Ever since I got my 4870 all objects in one viewport would go transparent. Which viewport it is can be changed by using the Maximize Viewport button in the lower right corner of max. This is a default material in both a perspective…
Hello for the third time,so I got my Wacom Intous CTL-480 and i managed to fix my pen problem,but now when I started to doodle in Photoshop i noticed that my lines feel inaccurate and very bad.So,my question is:what is good pen pressure sensitivity option,should i use both opacity and size pressure sensitivity and rother…
Game Ready model of a Mediterranean Old House by www.vankata.info A game ready model produced in 3ds MAX 2012, containing 51 high resolution, custom textures created using Photoshop and After Effects. Here are the stats of the model: Polys: 2446 Tris: 4871 Verts: 3951 Closeup Renders The preview visualizations were created…
hey i dont know if i am o the right place but i try i have some trouble to finish to recompile . my mesh is ok , but not the maps i think i make a mistake on the cdmaterials but i dont know very well i have some pink and black cube on the model viewer (like he dont find the maps) the QC file $cd "E:\DOTA…
This is a really good mod i recommend it. Will link a video review as well as the official forum page for it. IF you like it i would love for it to be unlocked as some features require an adjustment to the motd. I appreciate it. Grimmjsb Youtube review http://youtu.be/fzFhR1kfvjI Official forum page…
Name: Chris Maddox Position looking for: Environment and Prop work I am Proficient in 3D modeling & texture work & normal mapping techniques. Also I am Proficient in 3ds max and Photoshop. Im a good team player very willing to help others and always willing to learn. Contact info: Name: Chris Maddox Phone number:…
I was inspired by the other oddworld models so I am going to make some mudokons, probably starting with abe. quick 1 hr model at 480 tris sofar, time to optimise!
You guys are justice to the counting of the polygon. Format: 96 x 96px thumb of your entry NAME of your entry (very important) Beauty shot in view port on gray, no bilinear filtering or anti aliasing (if you need help on how to turn these off just ask me) wires with counter. (surplus animations optional) no images over 640…
I participated in a retro game contest and picked Poison from the original Final Fight. The goal was to update her for the current gen so I went nuts on the poly budget (what budget?) and splurged for some pretty 4096 textures. The contest required marmoset Viewer for judging so I hat to cut out some of the fat before it…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…