Hi I was loonking for a wrap around tutorial ... Something that like ... given a cilinder and a long ribbon , you can make automatically wrap around the cilinder the ribbon , so to have something like this .... http://www.darksword-armory.com/wp-content/uploads/2011/@images/1201-gothic-sword-5.jpg…
I'm just trying to figure out if there is a simple max script or menu option that will automatically just assign material editor map slot 1 to a primitive right after its been created. I just find it a little silly when doing hp object especially to have to open the the material editor and click assign to each new piece…
I'm not sure if you're familiar with asset tracking in Max ? it allows you to set relative instead of absolute paths... http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-19544334-8255-4E8B-AFB3-08D83A31B662.htm
I'm working on a scene at the moment, and as a complete beginner with rendering and compositing, it takes a while to figure out how to do stuff! Now I'm at the point where I want to materials to blend together using a shader that reads the complexity in the mesh, and applies the materials accordingly. They have this in…
I've been having an issue with alphas in max when making overlapping planes for hair. What happens is the transparency will only work if the planes are overlapping in a particular order (so transparency will work if plane A is overlapping plane B, but not the other way around). This is a problem because I'm using dozens of…
Hi all I just got at a Horse rig in Cat first time in nearly 10 years I am working in Cat Have animated horses before in maya and in biped - Just want some pointers on how to organize my work and avoid mistakes First of all horse is facing My other animations always moved from left to right but that might be engine…
Hi when I select an edge loop on a edit poly , I select the edge then if I do cntrl + remove button in the ribbon ... it removes the edge and also the vertices, if I do the same thing on a Edit poly that is above another one in the stack , it removes the edge line but it leaves the vertices there and I have to go manually…
I am preparing a low poly object for a high poly normal map bake, and I am having issues with inverted faces while trying to unwrap. I know they need to be flipped in UVW editor window, but once I do, I can't figure out how to properly attach them back on to the rest of the uvs without messing everything up. I attached a…
It seems to be possible with 3dsmax 3017 Update 1 now. But it seems that they are set automatically and not based on manual smoothing groups wich gives a lot more control. https://www.youtube.com/watch?v=6RpDvEncFus