i am looking for a competent 3D modelling artist who can work accurately from drawings provided as well as from input from me and potential changes to be made to the model. Work is currently on a commission basis and all work will be compensated accordingly. The company is an up and comin adult toy company based in the UK
*Release Date - Jan 11th 2010* In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character…
Working on a FPS in Unreal engine for the past few weeks. My role on this is artist/tech artist/designer/animator/sound/UI and VFX while a friend of mine takes all of my blueprints and cleans them up and writes code. The original plan was to show off a plugin we've developed, but we just went on with making a game. I've…
Every example scene I open in the editor seems to be slow. FPS 20-30 and in cinematic mode 10-20 FPS. I have a 16-core 4.3 GHZ CPU and an RTX 3090. I know I can lower the resolution, but even then performance is still not good. Does anyone know what could be the problem? I am using this free…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
Hey polycount! I'd like to greet you all as I'll stay here for a while. A bit about me: I've graduated last year, during my course I've done few props, some animation, environment, unifinished character, even participated in quixel challenge... all that was enough to get high 2:1 which only ever proves that grades in art…
r_fletch_r, read this topic 'revamped' means - now RTTAssist use the ToTex baking system code, modifyed by me. I tried to "polish" my code before releasing this version, but..... not very well writen code. :) Then I look at the ToTex source code and... very well structured and much much better then my code. Thats why I…
SO I've switched from fibremesh to hair planes because marmoset can't render fibres well, and it's less expensive. I decided to go by one of blizzard's references, some un-rendered artwork of the druidess of teldrassil, from the vanilla cinematic. Fairly thin planes, but for some reason their's didnt have this seperated..…