Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…
So I've been tasked with putting together the credits for the game I've been working on. (not making the list, just figuring out how it's going to be displayed - can't do it in the normal end-of-game scrolling fashion.) The problem is I have no idea what my title should be. Officially I'm employed as a "graphic artist"…
Hey you guys ! I started my first personnal project after a long time doing project only for work. I'm trying to use different tools that I never use at work (3D designer/3D character modeler). So I looked for a reference pic on the internet and found this one from Denis Loebner: And I thought that I could use some tools I…
I'm an old fashioned person. I like my diffuse, but I still want to try all this out. I've tried making a spec map, a bump and a normal map. None worked. I use all default max 7 options. except for the viewport and the textporter script. My spec map was looking like other peoples spec maps. I wanted to achive a look like…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…