Central London studio is looking for a Lead 3D environment and architectural artist to work on an exciting new CGI cartoon series. Your role will include taking responsibility for the modelling, texturing, and layout of multiple stylised assets and creating the final look of the world itself. Exceptional eye for detail,…
Hi, I'm an indie mobile developer in need of a concept artist and a 3D modeler/texturer for my multiplayer third person shooter game.The visual style of the game is non-realistic, stylised, somewhat similar to The Respawnables. Concept Artist:Create concepts of scenes/levels for the game based on a basic…
Hi there! Artist I'm self-taught with 6 years experience and some industry experience. I'm looking for an art/design position. License/Documents UK Passport & UK Driving License (clean) Education RSA - Computer Business | NVQ - Retailing (levels 1, 2 and 3) Art A | English B | Physics B | Chemistry C | Biology B Programs…
Hi First post here. :) Recently had a big inspiration for game modeling, texturing so had to realise some of this stuff. Also trying to get into game industry after working as arch vis guy for few years. Made a simple parking machine. Had some (and there are still few) problems with normal map generation, but overall very…
Hi guys, I've just finished my characters base form and now would like to add clothes; I sculpted the anatomy so its quite realistic rather then stylised, but having problems with how clothes are made and sit on/interactive with the mesh. I know people usually extract the required area i.e. torso and then shape into a…
This is a freelance job listing for a texture artist to work with Acid Nerve (a small indie developer known for our last game, Titan Souls), creating hand-painted textures for our upcoming 3D action/adventure game. We are looking in particular for a stylised, very painterly aesthetic. We will be able to share more with…
Definitely a good start, but time to get some suitably stylised grunge on there and a nice cartoon-y wood texture on those beams. Also I'd recommend texturing it by day and then relighting it to work at night, and I'd also highly recommend you do it in a game engine as opposed to Marmoset, but that's only because I think…
I really, really like your assets on their own. I think that each asset has a great style and I dig that you're working towards something so very vividly stylised. With your assets in the scene, together, the screens are quite hard to read, as there's a lot going on in each. My eyes aren't able to settle, and there's a lot…
Hey :) I'd suggest removing the 'sand material', I don't think it's relevant and it just feels a bit out of place with the majority of your portfolio being props, especially if you want to be a prop/hard surface artist. I would try get a better thumbnail for the 'stylised prop' sets too if possible. They're lovely pieces…
At the moment your portfolio demonstrates that you can follow concepts and capable of making stylised characters. Since you want to go for character art role, you would need to demonstrate that you understand human anatomy. most of your current pieces in there is fully clothed so maybe add a couple of pieces in there that…