I really like your website layout, easy to navigate and find everything. Onto your work... First off, your demo real is kind of nauseating to watch because it has really fast, crazy camera movements. I would say either go with slow turntables (which some people say are boring), or slow pans. Watch car commercials and see…
Nice one mate, really glad that I've got you posting on Polycount. Hope you continue with it :D Overall the beauty shots of the weapons are looking pretty nice. Some tweaks here and there should turn them into something really nice. I'll try and give you a little feedback below on each weapon: Leonardo's Sword: - Overall I…
Maybe try thinking in levels of detail. A good mix of shape and detail is important to a visually appealing asset. For example, first you think about all the big shapes and get it looking interesting and balanced, good silhouette, maybe a mix of smooth and angled shapes, etc. It sounds like you feel you've got this part…
@ tanka - Thanks man glad you approve :poly124: @ Shepeiro - Yea man the track is pretty huge I will definately scale it back in the real thing. I will probably axe the big loop but maybe keep the little ones since they are more believable. And yea all kinds of iron work and wood planks for the track sections. @ SnowGhost…
You may need to adjust your monitor's default contrast levels, I used to have the same problem (it looking fine on my screen, but washed out on others). Some crits; I have to echo the poly distribution comments that were first brought up...as well as the concern over the texture style. What other types of games has the…
The City of Angels is now the city of the undead. And so we need your help in creating the sun soaked backdrop to a full scale zombie apocalypse set across the iconic Californian city for the next instalment of the world renowned Dead Island franchise. Are you an Environment Artist with experience in building a range of in…
Marmalade Game Studio is looking for a 3D Artist to work as part of our award-winning games studio and help us to build on the success of Monopoly, Cluedo, Battleship, and The Game of Life, our most recent hits. The ideal candidate is creative and enthusiastic with previous experience in game development. We love what we…
Hello friend Polycounters! I'm a young 3D Artist from Italy, trying to build a solid portfolio to land my first job as a 3D environment artist in the videogame industry. I would appreciate it a lot if you could stop by and give me your opinions on the project so far. I'd like to share with you a new environment I'm working…
Hello all! My name is Ty and I am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong, self-motivated individuals to join our team. We are hard at work creating some amazing content. About us: We have been focusing on…
Industry Giants 2011: Ten in Texas 10th Anniversary Event June 25-26, 2011 A BUNCH OF SHORT GUYS Hosts INDUSTRY GIANTS 2011: Ten in Texas Visual Effects, Animation and Game Forum A Bunch of Short Guys are proud to announce this years Industry Giants 2011: Ten in Texas, the tenth anniversary event of Texas premiere Visual…