Worked on this for a couple weeks.. Every aspect by me.. Done with Maya, Quixel Mixer/Substance Painter/Photoshop & V-Ray Clay Render: I'm open to feedback and critique and would be very happy about any comments from the community!
Contributing to a mod with something here. A wall prop. Wanted to get some more eyes on this. Too busy in some areas? Not busy enough in others? Thanks.
Hello. I have been working on some personal work for my portfolio and wanted to see if I can get some critiques and maybe some techniques if anyone wants to share. I modeled the gun in Maya, textured it in Substance Painter and render it in Marmoset Toolbag 3.
just something im working on at the moment, thought some people would like to rip it apart before i get attatched to it. around 6500 tris, going for low end next gen. dont worry about being gentle, ive already been loosened up
That concept is very weak. I'd suggest finding something better to practice modeling on. You need functionality in your designs - nothing in that design reads as being functional. It's just a mess of random shapes and diagonal lines that scream 'desperate sci-fi'. Look at real world reference.
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I was just thinking about this project the other day when looking at some other sci-fi projects on the forums. Great progress, its a very detailed environment.
Hello everyone! Recently I've finished working on this gun. Unfortunately, I'm not really happy with it's final look, so any ideas and advices would be greatly appreciated ;)