Hello. I have been working on some personal work for my portfolio and wanted to see if I can get some critiques and maybe some techniques if anyone wants to share.
I modeled the gun in Maya, textured it in Substance Painter and render it in Marmoset Toolbag 3.
For showcase assets, don't fret over polycount so throw as much geo at them to accentuate defined form alongside importantly, silhouette.
At the moment too low poly in design ergonomics and scratches / edgewear in particular look contrived or implausible plus your materials lack variation as well.
Anyway, these examples might instill some guidance / inspiration:
For showcase assets, don't fret over polycount so throw as much geo at them to accentuate defined form alongside importantly, silhouette.
At the moment too low poly in design ergonomics and scratches / edgewear in particular look contrived or implausible plus your materials lack variation as well.
Anyway, these examples might instill some guidance / inspiration:
Replies
Ok I see what you are saying. Thank you for the input and the links. I’ll look into them.