Hey STFvfx, that's a nice scene Here is what I think can be improved:
- Most potential is in the lighting. Adding some light-sources and have them react with the scene can give more depth and help readability. - Most of the robots seem to have the same very shiny material. You could assign different materials to get more variations there (also in the way they react to light). - Elements orthogonal to the alley can assist the perspective and add some detail to the big concrete shapes. - Check scaling: Bottle-crates in the middle look relatively big, sign could be bigger (it's supposed to advertise I think). - break up strict alignment of elements (chairs, water-bottles).
Hey STFvfx, that's a nice scene Here is what I think can be improved:
- Most potential is in the lighting. Adding some light-sources and have them react with the scene can give more depth and help readability. - Most of the robots seem to have the same very shiny material. You could assign different materials to get more variations there (also in the way they react to light). - Elements orthogonal to the alley can assist the perspective and add some detail to the big concrete shapes. - Check scaling: Bottle-crates in the middle look relatively big, sign could be bigger (it's supposed to advertise I think). - break up strict alignment of elements (chairs, water-bottles).
here is a paint-over to show what I mean
Thank you for the criticism. Ill definitly keep that in mind for the next time.
Hey STFvfx, that's a nice scene Here is what I think can be improved:
- Most potential is in the lighting. Adding some light-sources and have them react with the scene can give more depth and help readability. - Most of the robots seem to have the same very shiny material. You could assign different materials to get more variations there (also in the way they react to light). - Elements orthogonal to the alley can assist the perspective and add some detail to the big concrete shapes. - Check scaling: Bottle-crates in the middle look relatively big, sign could be bigger (it's supposed to advertise I think). - break up strict alignment of elements (chairs, water-bottles).
here is a paint-over to show what I mean
Thank you for the criticism. Ill definitly keep that in mind for the next time.
Replies
- Most potential is in the lighting. Adding some light-sources and have them react with the scene can give more depth and help readability.
- Most of the robots seem to have the same very shiny material. You could assign different materials to get more variations there (also in the way they react to light).
- Elements orthogonal to the alley can assist the perspective and add some detail to the big concrete shapes.
- Check scaling: Bottle-crates in the middle look relatively big, sign could be bigger (it's supposed to advertise I think).
- break up strict alignment of elements (chairs, water-bottles).
here is a paint-over to show what I mean
maybe we should put my character in your envoirment (when I'll finish her) ))
(i'm also doying Cyberpunk-esque character)