Hi guys, I'm working on a sci fi lab for my school project and I'm currently struggeling with some lighting problems.I have shadow issues on my wall moduls. I made some screenshots where u can see my problems, as well as my unlit and Lightmap view mode. Unlit Lightmap Density Example 2 Lit Unlit As you can see I get some…
[EDIT] latest render: Hello there, I have been working on a diffuse-only sci-fi texture pack for quite some time now. At some point I decided it would be very good move to make some cool scene to showcase these textures so I started blocking it out. This is what I have so far. I'm not really an environment artist and this…
Howdy ! I'm Adrian, I'm a junior 3d environment artist having worked on Sifu and studied at Isart Digital in Paris while looking for a new opportunity. On my free time I work on improving my portfolio and 3d art methods, but I seem to have gotten into a bit of a dead end with how I can progress. Since I'm on my own when it…
Hi, I rescaled my object and now it is not on the "world" X-axis Symmetry anymore. Local X-Axis works but one time when I used a large move brush it seemed to not work, so I rather set it back to the world x-axis if possible ...
I know there are some things I can improve on. The textures aren't finished, but I just got dDo 2 days ago so Im still in the process of learning that tool. Some textures are repetitive, and I need to touch up the overall wear on the paint. I'd like to hear some constructive criticism. Please tell me what you think!
Hey, I have a high poly Overwatch styled character and I'm looking for someone to retopo it to around 35-40k triangles. You must be an expert in this job since the character will do lots of stretching and must have a very good topology. Message me with your rates and previous work if you are interested.
Thanks a lot for feedback @Luxap To be fair i've done a lot of tinkering with these textures not to look to generic but it seems like i need to play around with it more. -.-' In terms of why I moved away from characters... Well, to be fair I've kinda had hunch that i might make some $$ from selling realtime high quality…
Recently I wrote my own character rigging script in Maya with which I'm rather happy. I'm now looking for advanced features to implement (such as helper joints or the capability for muscle deformation), but the information on such things seems to be quite scattered. It's crazy how many videos and resources tell me that…
Hi guys, I've been developing this plug-in for some time now so here are two demos for some particular materials. Procedural brick wall (Youtube) https://www.youtube.com/watch?v=YeQthsW8HCQ Frame buffer material (Youtube) https://www.youtube.com/watch?v=fJ9B3AEXfGo This is weird one but I think it could be very useful
Hello everyone, so I have just installed Quixel suite 1.8, run it and choosed my Photoshop folder, now once I try to create a new project (1024x1024) I get this error: so I tried to fix it up and create a smaller project with width and height of 255 and now I got this error: