Hello, I have baked some normal maps in blender. Do I need to invert them before exporting to cryengine. I have imported them without modifying and looks like the bump is inverted. Thanks
Hi, I'm interested to learn modelling with Blender but I'm struggling to find a suitable and free tutorials for beginners that isn't on video, I'm profoundly deaf and I need subtitles to watch these videos. Anyone know great free written tutorials for newbies like me?
this is directed at the blender pros here, im looking at you metalliandy. just woundering if there is a way to have key that are depedent on the componet selection type. like say have doable click select a edge loop in edge mode and in face mode have it select linked?
I've just started studying how to rig a character and animate him in Blender. I was wondering if I could get feedback on the different animation sequences. Note: You need the Unity web player http://www.shaunlarkin.net/unity/build01.html thanks in advance!
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!
Diving straight into another Blender/BPainter project creating what I imagine the Doomslayer would look like in the style something like World of Warcraft including giant shoulderpads!
Couldn't find anything within an admittedly short search for a flipbook shader in blender so I setup some base functionality for one with some vectors. Figured I'd share in case anyone else was looking or something similar. Mix it with some masks for some fun effects.
AssetGen is a tool that will convert your high poly into a game asset by reducing the polycount, it does the UV Mapping, bakes your textures, creates your PBR shader and sends the result to the game engine in a single click. It works very well on stylized static meshes.The tool comes with tools to help you create your…