from http://www.warrelics.eu/forum/ordinance-ammo/m24-stielhandgranate-collection-7273/ To get realistic text you have to approach it as it is in real life (makes sense doesn't it?). First off, this text is stamped on, not stenciled. Secondly, it's really tiny and ink is liquid, so you'll have soft outlines and not sharp…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Well, a whole bunch of people (read folks in #model_design) already know about this, but I figure now that I've got the paperwork for it, it's pretty much official in my eyes. Starting with the new year, I'll be working at Cryptic Studios as an particle effects artist (or "Associate VFX Artist" as they call it ). I owe a…
Hello everyone! BG on myself, the team, and the project: www.nmrih.com http://www.moddb.com/mods/no-more-room-in-hell http://steamcommunity.com/sharedfiles/filedetails/?id=92917582 IF YOU ARE INTERESTED IN THIS ASSIGNMENT EMAIL ME DIRECTLY AT: nmrih.maxx@gmail.com My name is Matt Kazan, I go by Maxx, or Maxx0rz. I…
Hey guys, so recently I completed a year working in the VFX industry here in Vancouver and I decided to write an article about this amazing experience. I shared a few tips and advice that I learned throughout this great year working in a VFX company with big movies. Even though the article was written with my experience in…
So, I thought that I would describe some of my thought process for making this. First off, I decided that I really wanted to update Sona's lore. I was really angry when all the other Demacian champions got lore updates but Sona didn't. So I started really thinking about what I would want in a Sona lore and was reminded of…
Hello everyone, Being a big fan of the Gears of War, I decided to make a Diorama of a Stranded's Shelter that took a place in the Gears of Wars universe. I picked Paulina Sajniak's concept art because it looks very similar to the gears of war's style plus it reminded me of some maps in GOW 1-4 including Drydock map. The…
Started on the beam across the sides. Tiling wood texture acting as temporary placement while I paint up the rest of the ship. Here is my analysis of a WoW ship's hull (which I am using as reference and my bar of quality): What I don't understand is how they get the textures to look great over the whole ship. The back side…
Alright Nash, I was hoping I could interject some rationality here and get this thing back on track, but I suppose not. Here are your own words: "It's just that when people assume I don't know shit about anatomy I get a little frustrated." You said this to the comment: "chins to pointy and nose is to thin and the neck is…