Hello, I'm Deepanshu Avana, a traditional and digital sculptor specializing in sculpting characters and creatures. I'd like to share some Wip images of the character I've been working on. I love the art style of the game Cyberpunk 2077. To challenge myself and improve my portrait sculpting I decided to make a female…
Well, the reason why you are not credited is because whoever negociated the contract with the client on your behalf didn't put that clause in for whatever reason. And in turn you accepted these terms. It's pretty much as simple as that ... There is no law of the universe about these things. If you want to be sure to be…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
I don't know about you but starting up an MMO as a first project is just way too big of a project to handle. I'd personally go for something small or maybe two small projects like a 3rd-person or side-scrolling adventure game with a few levels and some interesting enemies ... make it fun and simple and once you get some…
Yeah I know it's better for the engine, and 90% of rods have them come together in one big exhaust at each side. But I have refpics of one really cool T-bucket (supposed to be quite famous even, "The Trojan" by Harry Markiecki) and it has the exhausts in a two by two layout. You can see it here:…
So the idea behind achieving that sort of transparency is to render out two high resolution images (I go for 8K) - one render using additive transparency and one using dithered transparency. Then take the two images, overlay them in Photoshop, and resize to desired resolution. This tutorial by Marmoset is very helpful, and…
A few points from an artistic/illustrative perspective : - This kind of shading works best with two tonal values (and sometimes three, but with the third one being very thin). At the moment you have too many of them on your car. - It might be better to hand pick the two colors (light and shadow) manually per material, in…
*POSSIBLE SPOILERS* we just finished season 2 on dvd. I hope this season there is more supernatural stuff. In season two there really wasn't too much of the invisible mechanical monster. Just the smoke thing that Eko stares down (Eko's a Badass.) But I want more of the feeling of WTF?? Polar bears and whatnot. But dont get…
Vig: Yeah, I've had second thoughts about the header image, too. I wanted "sinistergfx" to be strongly associated with my real name for recognition. I'll give it some more thought. I'm not going to seperate out the portfolio. If I am trying to get a job; I'll just pull a switcheroo and have the portfolio be the main page…
Below's a pic of what I mean, anyone know why? Using max, happens regardless of map size, supersampling or cage position, it seems to be random from I can tell too as it fixed itself when I made a small adjustment to the high poly model (didnt do anything else after and baked and it was the normal colors again)