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Normal maps baking out too bright

Below's a pic of what I mean, anyone know why?

Using max, happens regardless of map size, supersampling or cage position, it seems to be random from I can tell too as it fixed itself when I made a small adjustment to the high poly model (didnt do anything else after and baked and it was the normal colors again)

LowPolyWorkingNormalsMapFinal.jpg

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