Premier game developer in Northern California is searching for a dedicated and talented Maya Animator for their newest Action Adventure title for the Xbox 360, PSX3 and PC. They are looking for a Maya Animator who has an undying work ethic, is eager to take on new challenges and has a desire to work on a team that is…
[ QUOTE ] Ahh the wonders of new technology and making it all work together. I'm currently working with Unreal 3 here at work and the newest stuff from Epic really wants to be driven on the newest, 7000 series, Nvidia hardware. We installed new vid cards, 7800 and 7900's, throughout the team and we're all doing just…
At my wits end with this error. Trying to get one piece of my model into Maya to run a decent clean-up on it so that I can get it into xNormal for baking, but every time I export the .obj Maya says it has an error reading the file. All my other high-poly parts work and are imported as does my Low Poly and I've run every…
Oh I see, that makes sense. I don't know of anyway to do that in Maya, and digging around google did not yield promising results. Maybe a script guru could wip something up for you that could help you out.
Alright, I'm lost. There's so many tutorials that I just can't figure out which one are good. I know pluralsight site but it has mixed opinions. So where I can find quality tutorials? I swear I'm not lazy, I'm really lost. Maybe I should precise what Im looking for: Beginers tutorials about workflow, topology, and subdivs.
Hello guys, I need your help to get my shout to autodesk. I'm Maya user, and I like maya navigation. But for hard surface models I prefer using Max. Maya style navigation in Max is not complete - it's need improve to full functionality. I can use default Max navigation but it seriously slowing me down, and making it harder…
I recently switched to the Maya hotkey navigation in 3DS Max to have more consistency between applications. Which meant I had to change to "Maya Mode Selection" for the mouse as Alt is used to rotate the view instead of deselect. But Shift+extrude/extend from open edges no longer works with Maya mode selection (Shift+drag…
anyone using Maya and ActorX to export character models to UT2004 ever tried converting said models to static mesh in the Editor? seems those models exported from Maya & Maya PLE via the unEditor plugin cannot be converted (though Max models can). i'm looking for clues that will help pin down the limitations -- can't…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hello everybody :D After watching some 3d motive tutorials(that briefcase one and the one about trips and tricks for normals maps)it made me wonder if Maya was capable of similar. Of course you can bake normal maps inside Maya and stuff like that, but while i was working on a little project myself I was kinda stuck. I was…