Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…
Soooo......I have been stuck in Low Poly MMO purgatory this last year at work, and I decided it's time to start learning how to do some "Next-Gen" (or current-gen) work. I've posted on some other sites and have gotten little to no feedback. I figured I'd give Polycount a try since I know most of you dedicated Poly counters…
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…
Hi everyone ! Here is something I've been working on the past 2 weeks. It's a modular/tilable dungeon set that I'll put on sale on 3Docean/Unity asset store. It's been a great exercice for me, I learned a lot with the modular/tilable workflow and increased a bit my handpainted skills. It's always good to do some…
I am having trouble getting Lightmass to create Lightmaps without blotches and stains. Even on 512 or 1024 for each window and on production quality. Is Lightmass supposed to produce so many artifacts? If I look at the generated SimpleLightmap texture and the DirectionalMaxComponent texture? Anyone have some tips?
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
Here's another low-poly character that I did. Papa Grande. South American Wrestling monster. Just a single 512*512 colour texture for this one. 1208 tris. C&C welcome.
Hi guys, i thought I could post my progress on my car here a bit as there is never a lot of this type of stuff around on PC. This is a fictional car I'm working on, which i designed myself taking (for the car nut, obvious) styling cues from other cars like Holden, BMW and Nissan. It's supposed to be a really show-off thing…