hey guys! last year we had a fantastic polycount meetup at the Eurogamer expo! it proved to be an awesome platform for meeting up, lots of fun, and epic drinkies afterward! personally i'll be attending both friday and saturday this year, and i'll be staying the night in london, so if anyone is around either for the expo or…
Hi Everyone! This is Hotel Conifornia, an absurd adventure created for Ludum dare 37 in 72 hours. I did all the visuals and would love to hear some comments and feedback about it. do you like it? do you hate it? how could I make it better? does it remind you of something? well whatever you guys wanna comment about. Here is…
Small Update: There are several prospects that have decided to try out for the project, but the game really needs a coder. Also the game has been cut to the core of game play to make the project easier, fill the "meat and potatoes" of the average gamers needs first and ensure quality content. IE The game is now going to be…
hey everyone so this is my first model in 3ds max and i want to better myself in this program so please some feedback would be great! ive worked with other programs before so its not my first 3d model just first in max. i would like some strong feedback before i go ahead with making attachments as well as highpolying and…
Alright ladies, polycount meetup in Toronto, Saturday, July 27th (3 days short of my birthday! woo). Im gonna continue to go to the same place we always go unless someone has a better suggestion. Its close enough to Union that many people can get there with ease. Before I make the reso, I would like some numbers for…
Am backl!!! sorry got distracted with my uni work... :s u can check that out here: https://polycount.com/discussion/237181/xenomite-x-the-apex-predator-of-war#latest https://www.artstation.com/artwork/dyDRPe Butttt now that, thats out of the way, I can give my full attention to this !!!
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…