My first game ready art. Took a while to finish as I only knew how to use Zbrush when I started and my anatomy knowledge isn't all that great especially female anatomy. The face in particular had a lot of revisions. Every time I learned something I would apply to this model. Lots of frustrations and back and forth stuff…
Hi guys ! I never played at LoL but I'm in awe of its Art, characters... Really outstanding concepts ! It seems I felt in love with Rengar. haha I'm going to try to make it (personal skin). I don't know if I'll have time to finish but anyway it sounds like a great opportunity to take advantage of Maya Xgen. So for now I…
Real time model from my deer study that I made during the course Sculpting Anatomy: From Animal To Creature with Gaël Kerchenbaum at CGMA. https://www.artstation.com/gaelkerchy https://www.artstation.com/artwork/L2BoOK After some feedback I applied to my study I decided that I would take it to the next level and make a…
ENVIRONMENT ARTIST Originality runs in your system. As a senior digital artist, you have the experience and the imagination to model some of the most visually appealing and innovative gaming environments today. Working with our client in the Bay Area, you will be the head of some of the most innovative and talented…
A couple of things to think about here 1: baking normals for each hair strand always looks shit 2: Arnold bakes it's normals in world space ( do your grooms flat with the floor) 3: xgen is deeply shit and will lose your work all the time (Maya 2018 was the closest to "stable" but it's still shit) I forget the name of the…
Taylor Brown that makes a lot of sense. The only reason I even have the wixsite in the first place was because it was a requirement to make one for my degree. Do you have any suggestions for making ArtStation look more presentable or is that less of an issue? Additionally, regarding skills, I am currently working on…
those little baby feathers do look a lot like fur, but i think if you just tried to use default xgen splines it would not look right. Maybe a baby chicken because they are just like, a ball of puff. I think the important thing is just to understand how the real world subject is formed, so that you can either accurately…
I'm trying to setup a fur material in UE5 for a squirrel. I'd like to use the skin texture as the color for the fur but the groom doesn't have the correct UVs. UE5 documentation provides a Maya script to do this very thing under "Applying Textures to Hair UVs".…
Hi guys sorry to grab this topic out of the grave but, i would have the exact same question. What is in 2019 the best way to scatter object in Maya ? - nParticle paint tool ? - Xgen ? - Bifrost ? - Mash ? - SP Paint Script ? - I need something as close as possible as UE4 scatterer in terms of feeling - I need something…
Would that have any effect? Are there technical/hardware features or whatever that come with next gen that can't be reduced/disabled easily on past gen? Why does next gen have to take a bullet for last gen as far as rendering quality goes