I'm going to try describe this best I can. This is want I want to do but don't know how. Have the yellow pivots locked in place, but still can rotate. Have the blue pivot move freely as a secondary animation.(Like a connected limb) Have the main "mandible" move like you imagine it would. While also being able to rotate the…
Hi, the question may be a bit odd. Do you guys recommend any tutorials for making game-ready character and hard surface animations in Blender/Maya? There's so many things to get to know and I don't know really where to start. I prefer YouTube, but if you found a gold on Udemy/Skillshare I can pay for that. I know 12 rules…
[EDIT] Thank you for your emails! We have chosen a rigger for this project, but hope to hear from you all next time a project comes around. Hello Polycount! We are in need of a rigger for a project looking to release a rig online for animators to use. IK/FK controls, bendy controls on the arms, and a basic facial rig will…
Sooo, rigging beyond the standard bone by bone/ weight painting is really baffling me. And i am having trouble finding a tutorial that shows how to add all those nifty nurbs curve modifiers, and how to setup IKs and FKs well. Any suggestions? Everything i search for through google video seems to just be reels of peoples…
Hi im wondering what are some good tutorials for rigging? Im trying to create a rig for my arms, but i dont want to make an old boring IK rig i always make, because i want to incorporate proper wrist twisting and it needs to be easy to work with (the rig) so anybody know any good tutorials? edit: this is basically what i…
Thanks for the response. I should've specified exactly what i'm talking about. I'm familiar with the general rigging process of making a skeleton and weight-painting the mesh, having made a simple human rig and animated it. The problems i'm having are more of a technical nature, like, what constraint to use for what bone,…
Tutorial # 9 - Kinect Motion Capture refinement with iClone (Human IK and Direct Puppet) Turning your Kinect motion captures into refined motions is easy, thanks to the powerful animation tools within iClone. In this tutorial, you'll learn the proper way to capture your motions and save them for further editing. From…
I tried that but it has no documentation other than some silent Youtube videos. From what I played around with it, its still acting like a spring versus something effected by gravity versus movement. I'm trying to get this effect. A woman with her head upside down, the ponytail would fall with position and rotation in the…
This might be unnecessarily complex since i'm only starting to learn rigging in Modo. Anyways, there's a hierarchy which goes like this: * Main Locator* Piston A * Piston B * Piston C * Ground Locator -Piston A parented to main locator -Piston B position constrained to A & C, so it stays in between. -Piston C follows…
Looking super awesome!!! :D ! I'd love for the red guy's hand to come up in fear as the other guy is about to land the killing blow - A last minute attempt at a defence. I like the movement of the knife out of the guy's head, and the effort to try and get it out, but i think it looks a little cartoony to have it come up…