sorry if it's too many images. So here's me trying my hand at sub div hard surface modelling with just using Maya. First time trying a car and I'm pretty new to hard surface in general. Currently working on the wheels and the interior of where the wheels are. I chose this particar off-road racer because it sorta fit a…
Nice! Yeah, those were formative years for me as well. I jumped onto Polycount sometime around 2001/2002. We were all dealing with normal mapping, trying to handle skin with blue-colored specular maps, and learning about subdivision surface modeling. Heady days!
Has anyone successfully used Leap Motion for animating first-person hands? Before investing on it, I was curious to see if anyone had attempted this with any success. Currently working on a project that has a considerable amount of first-person animations, most of them with props (using scissors, pressing buttons, using…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
We are looking for a talented artist that will be hand-painting (from scratch) game sprites for a mobile game. Output is mostly 256 x 256 pixels but we will need the 1024 pixel versions too along with the respective PSD files. Below are examples of the quality of work we are expecting: Number of sprites: 10Project budget:…
Hi Guys, My name is Matheus, and I am 3D stylized artist expert in modeling low poly assets(props/environment) and mainly looking for projects with hand painted textures(props/environment/characters). B) Games like Diablo 3, League of Legends, WOW , Battle Chasers are examples of similar my style.…
We are looking for someone who is capable of creating visually appealing horse textures for our mobile game, in a hand-painted style. Budget: $350 USD per complete horse (body, hair, tail, wings, horn) *NB: Accessories will be briefed as a separate job and are not required for this brief. Deadline: 2 weeks 2D Specs: PNG…
Hi everyone, In my new project, 'Seagull Shack', I will be recreating this cute little concept by the very talented Catherine Unger: There is a couple objectives I set myself for this piece: - Practice hand-painted texturing, a technique I haven't done a ton of, using Substance Painter. - Accurately reproduce someones…
I'm attempting to replicate Michael "Orb" Vicente's skull chair but my hard edge skill is very limited. I've taken the back piece from Maya into Zbrush. I'm not quite sure how I can create that "axe blade" edge silhouette that the original has. I'd like to approach mechanically, that is to utilize a tool to create an…
Hey I don't have time for a lengthy reply right now, but hand-painting textures is something I did at my last job a lot. A good place to get started is this tutorial... http://androidarts.com/art_tut.htm It'll explain a lot of the basics of painting in general. Using that methodology and looking at some good reference…