This windmill it's inspired by Passion Pictures and Gorillaz concept in their music video, Feel Good Inc. It's part of a personal project that I'm currently working on Unreal Engine 5 Created with a hero asset pipeline. Lighting all real-time dynamic with Lumen. Really enjoyed making this scene and was a great opportunity…
Hello guys, It's been a long time since I last posted here, but I'm checking this daily as you guys create really really cool stuff. We (VAN CUBO) have just finished our first mobile game in unreal engine and I want to ask your opinion. Here's the game trailer https://www.youtube.com/watch?v=bbjn7czqepY…
I'm making a scene in Unreal Engine 4 and the reflections are coming out pretty grainy. Is there a way to reduce the grain or blur the resulting grain to give a less grainy result? Some other pertinent information: I've tried this on two different machines of varying performance (both machines run on an different gen i7's.…
Hi everybody, searched everywhere but couldn't find anything. What's your workflow with instances? I mean to save geo and texture , to instance things like buttons on a character or repetitive features on a facade . Can you work with instances in zbrush or you don't arrange them together untill in engine space? Or maybe im…
What's going on, fellow devs. I recently uploaded a kind of informative video about what channel packing is and why it is important. Additionally, I will show you how to pack your textures in Photoshop and finally, we are going to set it up correctly in Unreal Engine. Channel packing sounds familiar to experienced users,…
I'm having a very annoying problem ATM when compiling for source engine. Where my character's wrists seem pinched. I am assuming they are rotating a full 360 degrees. Though I am not fully experienced in 3ds Max to determine if the bones are aligned to one another down their hierarchy. Note: I am using a standard…
Each engine has its own specific requirements. Best to read the documentation for the engine you want to use. We have some links here. http://wiki.polycount.com/CategoryAnimation#Rigging Some CryEngine links here (scroll down for the Maya section) http://www.polycount.com/forum/showthread.php?t=86345
I have a project at work for a health care company that requries using real-time 3D on the web. Basically, what they want is something akin to the character configuration system for games like Oblivion: various sliders modifying the mesh, texture and shader changes, etc. Ideally, it would allow me to simulate fat gain and…
GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine http://www.reddit.com/r/gamedev/comments/1dp1ip/gamedraw_an_ambitious_3d_modeling_tool_built_on/
Hi all, Question for you all. When building a portfolio up to get into the video game industry, would you suggest either uploading your 3D model on to Sketchfab, in game engine and have it be rendered that way, or render it in Marmoset Toolbag? Is it different for different companies? What are your thoughts and opinions…