I'm making a scene in Unreal Engine 4 and the reflections are coming out pretty grainy. Is there a way to reduce the grain or blur the resulting grain to give a less grainy result?
Some other pertinent information: I've tried this on two different machines of varying performance (both machines run on an different gen i7's. One runs with a GTX 570 and the other is a GTX 970).
I also noticed it on some of the example maps (reflections subway most notably), however it was far less pronounced.
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http://oliverm-h.blogspot.com/2014/08/ue4-improving-ssr.html
You can also adjust the quality of the reflections in your post-process volume.
The noise because of the screen-space reflections becomes less noticeable the more noisy your textures are. Since your texture has no noise at all, the grainy reflection is readily apparent.