Obj losing UV co-ords? Most likely you have the export settings set up wrong. Unless you're talking multiple uv co-ords. In which case i've yet to see a good format that will support that. I use modo and maya here at work, and maya has some pretty good tools for transfering uvs, so here is what i do to get multiple uvs…
I used to draw characters all the time when I was in grade school (my start in the industry =P) After doing that for awhile, I started looking at other people's art and copying it. I still do it today. I just bought a book by Yoshitaka Amano, character designer for the original Final Fantasy games and a bunch of anime…
I have modeled a low poly robe in zbrush with uvs and thickness and then I created a nanomesh weave texture on a copy of the robe. I would like to retain the details from the nanomesh robe in the low poly but I am stuck. The nanomesh geometry is 10 million polygons and if I try to zremesh it, the software creates some sort…
Hello all With Max's Bipeds, is there a way to copy TCP atributes from one keyframe to another, and from one object to another? Or even better, is there a way to make the 'copy pose', 'paste pose' and 'paste opposite' take the TCBs values into account? Another question : is there a way to totally disable keyframe smoothing…
Hello PC! I have this posted in the thread in my sig, but I'm beginning to think that it's getting a bit too cluttered with the other projects I'm working on, so I'm breaking them up into individual threads. (Should I even bother keeping the other one anymore, or should I ditch it completely?) Anyway, here's a cozy little…
I'm working a low resolution version of a lion warrior that I've been working on. I finished creating a UV texture map within 3D Coat, but I decided to clean up the UV set within Maya. As you can see below, I have several pieces that are similar: With this in mind I decided to duplicate these individual pieces and move…
Hey, i cant find the feature in 3ds max 16 but maybe could be reached with a bit of scripting. My problem right now is: I`m working on a very big project of my own with multiple layers and sublayers with objects inside to have the best organization i could have. Now my HP is ready and i want to have the same layers…
When UT3 released to retail several different retail chains had so called "Exclusive" characters if you bought them from the chain of your choice...(eg. Best Buy, Gamestop). I purchased my collector's edition at Best Buy after my local EB once again didn't have a copy of a game I preordered a good 3 months ahead of time.…
It's kinda a bug in that it only fucks up when you reload, it should fuck up before that. Anyway I would expect something weird would happen since the eagle is probably skinned and you have modified transforms in the bone hierarchy. Skin seems to hold onto the transforms of bones from when it is first added, and changing…
You're a brave person making edits like that and relying on an ancient tool that will probably stop working in a release or two. Storing the skin data in channels is a dicey operation, especially if you plan to heavily edit the mesh. I wouldn't be surprised if it explodes on you at some point in the future. Usually you use…