The arrow seems quite small. With the bow at full extension, the shaft should extend 1-2" beyond the contact point. With unusually large arrowheads, the head shaft should extend beyond the bow staff to give proper clearance. Modern arrows are 23-33 inches long; 28-30" is typical for most average-sized men. (English arrows…
Take this with a grain of salt as I'm not a technical artist, but at least in 3ds max, you indeed have face normals and vertex normals. Maybe you can think of the face normals as the actual geometry (or purely in which direction a triangle (maybe polygon) is facing. That's dependent o the vertices, but not the vertex…
Hey all, Currently working on a project for my portfolio. I'm trying to understand the potential cons of heavy vertex poles, and how far should you really push them. If anyone can shed some light on their general guidelines, I'd really appreciate it. I've attached what I'm looking at right now.
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for an arcade archery mobile game with different themed Environments, Bows & Arrows. Below are examples of the visual style we're aiming for. Arrows Example Environment Example Environment Example Please send folios to the following email,…
We are nearing launch of a hot new web site, and we need two texture artists to create tileable 2D textures. Please send some samples of your original work to waijobs@yahoo.com and include your hourly rate.
Hey there! I started a new prop. I wanted to make some cool new prop out of some interesting concept art. So I found in a thread here this concept: From Arixxle I'm using it to practice some more Zbrush, and then Substance Designer (from baking to full texturing). I'll be posting the progress here in the hopes of getting…
Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation. If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one…
This is some nice work. Just a note on the scope, when you hold a bow you hold it at arms length. At that distance magnification scopes don't work. Looks cool, but not practical. The red dot would though. :D
[ QUOTE ] [ QUOTE ] That's it! I'm losing weight! No offense, hehe. [/ QUOTE ] none taken. Its on my to do list. :P And personally I think it just proves that Dark haired metalhead looking guys are the eventual inevitable result of stirring the gene pool. WE are the future. Bow to your masters. hehe [/ QUOTE ] Damn rights!…
Idk the lore here for any of this its my 1st thoughts & yes i suppose that does happen with tall people they too look "stretched", guess i am not usually (nor do i notice) this elongated look to irl people. hmm i see even though your model is elongated its not as bad as i am seeing it on my end, here is a img, the site…