Hey there!
I started a new prop. I wanted to make some cool new prop out of some interesting concept art. So I found in a thread here this concept:
![8164691950_1668c36a06_h.jpg](https://farm9.staticflickr.com/8479/8164691950_1668c36a06_h.jpg)
From
Arixxle![bowrender1.jpg](http://www.lukazguzman.com/polycount/bowrender1.jpg)
I'm using it to practice some more Zbrush, and then Substance Designer (from baking to full texturing). I'll be posting the progress here in the hopes of getting some C&C!
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Thanks!
Replies
For me how to work it was a quick desition, basically because I felt the concept to be mostly 'organic' so I thought making the whole thing is 3Dsmax would not give me as much freedom... But now I'm spending a bunch of time flattening faces, defining lines, and things like that... so i'm thinking I probably went the wrong way?
Well... How would you do it??
Now I need to get to do the low-poly and baking! C&C most welcome!