I have a technical question. I'm working on a project here and my colleague has had really good results in the past in Unreal when he takes a 5 mill polygon object (construction industry projects) and reduces the polycount by removing edges based on an angle selection. In the end its just a bunch of ngons at a way lower…
Hello! I've recently started trying to get my maps produced in substance painter 2 to appear as intended as materials in UE4 and am having some issues. The first prop I'm working with to learn the ropes is a barrel I've modelled in 3ds Max. Currently I'm having issues trying to get the material for this prop to reflect the…
Hello polycounters This project is essentially a remake version of an old work in progress portfolio piece https://polycount.com/discussion/172443/abandoned-flooded-mall-ue4#latest I could not figure out how to complete it at the time. I feel it is an interesting concept and design so I'm remaking it. The project is based…
Hi, I had to reinstall UE4 and bridge has not detected that. It displays that the plugin is installed when it isn't, causing any exports to UE4 to result in an error. is there any way to manually trigger a reinstall of the plugin?
This is my first attempt at multiroom realistic rendering for UE4. You can probably tell the layout is highly inspired by the UE4 ArchViz demo that someone poster a while back. There are more than one issue that remain on this project, but I can't get stuck on it forever.…
Hi, I'm trying to make a shockwave just when a energy ball explodes. This shockwave is made out of a mesh emitter (sphere) that quickly expands with a refraction (glass material with a water normal map on it) material on it to simulate hot air that distorts everything. But some weird stuff is hapening and it's not working…
Having seen some demo works with DFGI/AO recently and having just above .5 skill at lighting, this happened over the weekend as some practice. Here are the changes with DF \o/ Maya, PS and UE4 Original Images: http://polycount.com/discussion/153856/ue4-skyrim-riverwood-environment#latest
So after having watched a couple of great UE4 tutorials, such as Thiago Kafke's office environment and David Lesperance's intro to game art, among others, i've decided it was time to create my first UE4 environment and decided to remake the Shadowrun returns morgue scene. some reference images
Okay so I have a 1024 texture tiled twice on a 319cm square mesh. Using 1cm to 8px. But the texture is looking heavily compressed compared to how it looks in my original 3d app. It looks even worse with normal map added. So is there a way to uncompress the texture in ue4? I am using .tga file format. Is there a setting to…
In offline renderers, we have area lights like this: I have tried looking this up on ue4 documentation but all I can find is directional lights, point, sky, and spot. Is there a way to fake it for dynamic lighting in ue4?