Hi! I am currently animating a simple character in max with an custom rigg i made, I linked all my IK's to controllers (splines with rendering enabled in the viewport) so i wouldn't have to bother with all the bones. i also constricted the orientations of some of the bones ( like for the feet and hands) to the same…
Hello World! I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes. My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem to…
Might be a bit confusing I will try to explain it the best I can. I'm trying to compile all of my animations on one timeline to import them into Unity. I created my running animation first but realized I need an idle animation, so just shifted the running anim (starting pose seen on the left) back to frame 20. Plan was to…
If we're strictly talking the game industry I think its mainly because games are so much more than just animation and they tend to have larger teams. With movies the animation is a lot more prevalent. And back in the old days, many animators were very well-known: Eric Goldberg and Glen Keane still work at Disney, then you…
Hey! I'm working on a little environment that features some lights and some basic object animation that I want to make a Marmoset Viewer showcase of when it's finished. I'm pretty early in the process, but as I'm pretty new to both Toolbag and Viewer, I wanted to make sure both work fine at an early stage. Here's a Viewer…
Hi, we are a small indie team and we are looking for a couple more members. Particulary we are interested in a 3d animator and a modeller with a knack for hand painted textures. Engine: Unity3d. Platforms: android, iOS, win8. Genre: top down action RPG. Setting, visual style: mostly fantasy, close to League of Legends and…
So a friend of mine wants to try out 2d animation and I remember reading on here that u should start with a bouncing ball first and then animate a flour stack next e.tc. I think someone made a list of the first 2d animation lessons to start with as beginner as this trains ur eye to animate in shapes and understand…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
Yea that Idleworm tutorial is great. You'll find that a lot of 2D traditional animation knowledge applies to 3D. Richard Williams book "The Animators Survival Kit" is for 2D artists but I haven't found an 3D animator yet that hasn't read it or been helped by it. His thoughts and examples on walk cycles are great. I…
Hello, My name is Tyler and I am a developer of a tower defense style mobile game currently in development. We are currently in need of animators and riggers. Animator requirements: Familiarity with Autodesk Maya. Able to animate Bipeds, Quadrupeds, and other Creatures. Knowledge of UE4 / Game Animations We are also in…