Hi everyone, I am(was) student in an infographic school (3 year bachelor). As last project we had to build a demo for pc or console, by groups of 3 students. Fresh engine was put at our disposal by the company fresh3d (http://www.fresh3d.com), allowing us to devellop for the PlayStation 2 platform, with its specifics pros…
I was watching one of the Zbrush website testimonials of a guy talking about how back in the day he worked on the T1000 effects and I was just wondering what kind of software/techniques they used back then cos its aged pretty well imo and that was almost 20 years ago now. He talked about manipulating vertices so I assume…
Hi guys ! This is my first topic here so any feedback is appreciated!! The Last OF Us Part 2 Fan Art made with blender,substance painter,marvelous designer and rendered in ue4 cinematic and gameplay-https://www.youtube.com/watch?v=kVRa2MHNQ38 you can see all assets an other renders https://www.artstation.com/artwork/PoXL0r
Hello there 1. does 3DS max have a feature where if I push object A into object B, object A wont stab through object B? 2. Is there some sort of setting where if I push Object A into object B their geometry will be merged to make it as if object A was always apart of object B, for example if I manipulate an edge on object…
Hello Polycount, I will be graduating this June and created a scene for my portfolio based on a piece called Excalibur's Grove by Matt Iviatt. I had 2 weeks to work on this project but about a month later I revisited it to fix the tree (wasn't happy with it's earlier look). For my last class I plan to open this scene up…
We have finally gathered the entries for the Dota 2 Winter contest for the voting by yourself. We have a seven options for you to peruse and make a choice as to your fave. You'll find a link to each one's associated Workshop page below the poll. Please click a button on those Steam pages as well as every click helps the…
I´ve a scene in maya with baked light using 2 uv sets, one for texture color and other for baked gi, i´ve baked the light to the 2nd uv set and now i don´t know how to create a multitexture shader, i apply the baked texture to the diffuse slot but i dont know how to tell maya that that slot should use the 2nd uv set how is…
hey @Boomer - our humans were assembled from a modular system. average time for a human was around 2 to 3 weeks but tasks were split between different people. for example, one artist would model the head , another the armor, another for props like helmets/goggles, and another the hair. the ADVENT characters were done in…
Good Mowning All Another quick update, the Hull/s are now pretty much complete for all versions of the Leopard, having now created all the variations i need for the A4 through to A7+ versions. To demonstrate the progress i will just show the A4 and A7+ configurations. Leopard 2 A4 Leopard 2 A7+
I thought this was to entertaining not to share http://kotaku.com/5207521/ea-ships-illegal-weapons-to-press-wants-them-back EA shipped out brass knuckles with copies of godfather 2, which coincidentally are illegal in most states. How in the world did legal miss that!?