Pretty sure this will seem a stupid, rudimentary question to a lot of you guys, but I gotta ask. With this pic I've got two cylinders. With one I merged all the verts and the other I didn't and kept it 4 sided. Now, is it okay to have them all merged like that? It saves me wasted geometry but it does make it all tris for…
Hey guys, Ive been researching this for a few hours and have not found a solution yet, so Im turning to the awesome knowledge of the community at large. My snaps in max 2012 are broke. Now, I know they dramatically changed the way snap works in 2011, and I understand how the new system works... Been using it without issue…
Fendt - MT900 Tractor . Links: https://www.cgtrader.com/3d-models/vehicle/vehicle-part/mt900-tractor https://www.markos3d.com The high-detail exterior is great for close-up renders, the model was created in 3d's Max 2011 environment, using the open subdivision modifier which has been left in the stack to adjust the level…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
Hi! Your Painter screenshot suggests you use 2 texture sets ("Main", "Screen.001"). Make sure to setup in Toolbag accordingly and the normal maps y-direction is correct. Zip and attach/share files if you want a double check.
I don't know why there is so much hate for Maya, the only thing that i don't like is the rental plan because a perpetual is always better if priced fairly and if you are doing freelance works every month but Maya LT is not expensive at all. It is priced at 311 € for 1 year that means 26 € per month or 36 € for one month if…
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4.I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the trans form: scale size but it is, Blender FBX export…
http://www.3dvf.com/actualite-3384--jeu-video-se-serre-ceinture-au-quebec.html Google Translate: While the UK has announced aid for animation and video games, and while the French presidential campaign seems resolutely avoid talking culture (and a fortiori the videogame creation), Canada announces measures that may disrupt…
No More Room in Hell started as a total conversion mod for Half-Life 2. It won PC Gamer's mod of the year choice for 2011 and ModDB's editors choice for multiplayer mod of the year 2011. The mod went on to becoming one of the first ten games to be Greenlit on Steam. We have a dedicated team of newbie, indie, and industry…