Home Technical Talk

Correct workflow for this Cylinder.

polycounter lvl 12
Offline / Send Message
Hayden Zammit polycounter lvl 12
Pretty sure this will seem a stupid, rudimentary question to a lot of you guys, but I gotta ask. With this pic I've got two cylinders. With one I merged all the verts and the other I didn't and kept it 4 sided.

Now, is it okay to have them all merged like that? It saves me wasted geometry but it does make it all tris for that object. I've read some places saying that you can have tris and quads, others saying that it should be just quads, etc.

I'm using the Unreal engine for this project, so I know it will all get turned to tris anyway.

http://h.imagehost.org/view/0111/Capture



thanks.

Replies

Sign In or Register to comment.