Hi, I understand that we need to have a consistent texel density while we're doing UV map. Here i have arranged the all the Uv maps for 3 props (poster, floor, wall) in the correct texel density; im planning to use 2048 x 2048 texture resolution btw. So how do i export the uv map for Floor and Wall since it's very huge as…
Hi, I wanted to ask advice on texel density for a character that I'm unsure of. Currently my character is unwrapped and put on 1 tile. The rest of his clothes (shoes, pants etc) are put on separate tiles therefore they have a higher texel density it seems (see pic 1). Was wondering when doing a character, is it best to…
Texel density is the term you want. It refers to the ratio/size of the texture's pixels (texels) to the physical geometry. Plenty of threads about it you can search for, and on the wiki: http://wiki.polycount.com/wiki/Texel
Hey, There is kind of a solution: If you apply a UVW Map you can Aquire the Texel Density from another objects with an active UVW Map in it's stack. I have not tried this, so I don't know if it works. Regarding Texel Density, I have an issue of my own that you might be able to help me…
I would like a script that scales the texel density of my uv shells to a number I type in without distorting the uvs, much like normalize in textools does, but with a type in of say 8px per 1 generic max unit. I tried the type in in textools, but its scaling some of my shells differently from the rest resulting in uneven…
Hey, everyone! I am working on a project with a few specifications and I had a question concerning how texel density correlates to tiling values. Here are the specifications: -4k texture -256px/meter texel density -The texture must tile My initial thought was to tile the texture 16 times because 1/16th of 4096 is 256 and…