I would like a script that scales the texel density of my uv shells to a number I type in without distorting the uvs, much like normalize in textools does, but with a type in of say 8px per 1 generic max unit.
I tried the type in in textools, but its scaling some of my shells differently from the rest resulting in uneven density across the model.
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My UV Editor (Maya) has exactly this feature. It can be found here:
http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor
You specify a TD value (pixels per centimeter) and a texture map size, and it scales the selected UV shells accordingly.