Hi, I wanted to ask advice on texel density for a character that I'm unsure of. Currently my character is unwrapped and put on 1 tile. The rest of his clothes (shoes, pants etc) are put on separate tiles therefore they have a higher texel density it seems (see pic 1).
Was wondering when doing a character, is it best to make all the characters clothes match the texel density of the character itself so its all uniform (pic 2), or is it ok to have more resolution on clothes/other objects? I'm exporting 4k maps for a medium close up face render and I'd usually use udims for the character & texture in mari but wanted to use substance instead so wanted some advice as to which is better
Thanks for any advice
Replies
Because if you have more then one texture per object and you want to comply to the power-of-two rule you have to tweak both uv-space and texture resolution to match the texel density.
I have to admit I'm bit confused about your question and probably I'm just not understanding you correctly though.