Hey everyone! I've been working on a recreation of the first level of System Shock 2 in the Source engine (featured on RPS and Kotaku), and based on the support and excitement from the Internet community, I wanted to give a proper go at doing a mod in Source rather than just a level remake. I want to keep it small in…
Hi, Its not a good decision to invest money in this system of yours. its still uses a motherboard compatible only with DDR3. Substance painter uses a lot of GPU power and GPU memory, but also, as your materials gets complex, CPU will also be a factor. So my advice is to upgrade to a new modern computer. Any money spent on…
Red Storm Entertainment is looking for a player-centric Game Systems Engineer to work on our next AAA title. You will work closely with designers, artist and other programmers to make the game vision a reality. If you are passionate about games and game development, have the ability to iterate and refine your work rapidly,…
Currently seeking a strong architect with 8+ years of experience in game server side and networking development with at least 1 stint in a lead type position for a leading game developer in Seattle, WA. Candidates that have been involved in the development of a shipped Massively Multiplayer game are highly preferred.…
Hello everyone, I just released SFS - Spreading Fire System V 1.1 update! https://www.youtube.com/watch?v=9UdB99XSFiw&t=1s Features include:- Set solid object in flames (Customizable)- Set Vegetation in flames (The Vegetation Engine Support)- Flames spread automatically from the chosen objects- Editor tools. Easy one-click…
Hi guys, I always thought that foliage in most games could use some love. I found out that there weren't that manny foliage bending examples out there, most seem to resort to Shaders, which does not look good on larger foliage types. get the project files here: https://gum.co/UByh get the project process paper…
hi All I`ve recently upgraded from Maya 2010 to 2013 and I`m getting complete system freezes when working using our game engine shaders. I`ve tried the same scene on another PC and it runs fine, and it also works with standard maya or vray shaders. I have installed the latest nvidia drivers, gone though my system, bios,etc…
Hello fellow forum mates, I am slowly engaging myself with Maya, but I have multiple problems when it comes to understanding the node system. I have worked with nodes before, so I do understand the concept of nodes completely. But when it comes to Maya, I mostly hit a wall. I cannot seem to get hold of the random inputs…
Hello, I am developing a Oculus game, ride through a cave system. I would need help on how to establish workflow to get a HP sculpted cave system into a game engine, textured, looking pretty and all.. How I did for now: Sculpted HP and LP cave - sculpted separate hanging stalactites in HP and LP - baked 2K NormalMap…
Hi! I'll be getting a new machine later in this month. I would like to keep it for around 2 years. Playing games at high settings is not very important. However, I want to make sure this system is good enough for practice as I'm going for the less expensive stuff. I want to be able to play around with tessellated meshes in…