Hello everyone To start off, my name is Johan and I'm a student at DAE in Belgium. I've always liked stylized stuff and I'm starting to learn it myself now. This thread is for some feedback and too get some of my work out there. I'm gonna start a little low poly hatchet and gonna handpaint it. I will update this thread…
I'm not sure if this is even the right place to ask and I don't want to annoy people but I was looking for a little help from some people who really know what they are doing. Basically I'm looking to get into 3d modeling starting with TF2 items but then doing a whole lot more (I'm also currently starting to learn C#) the…
Hey guys, I have to put together a simple PBR shader in GLSL for work. I already know a lot of great sources about PBR theory but now I'm looking for some easy code snippet to start with. No problem if its' HLSL or CGFX or whatever, just need some pseudo-code to start developing a simple GGX generic metal shader. Can you…
Hey guys, i'm looking for a different perspective on a current dilema I'm having. A few friends from highschool have this start up game studio, out of one of their houses, they have made a handful of games, but have only recently started to make some money. And the figures sound decent from the type of game they are…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
^ Jeff says some good things. Then you also need to make art that the studios want. Realistic art is a big thing these days, to know everything about PBR workflow and make sure you can be smart and efficient in how you work. Looking at your work I can say that you could be in the games industry right now as a junior.…
I picked up watching anime and started drawing again through it. I started off drawing Alice from SAO, I had a real hard time working on the lineart and the colors because it had been years since I did a drawing. It felt good though because now I can draw digitally. Started watching a whole lot of other anime and did an…
Hello, im a little bit confused, about how to start a character in zbrush. often i get to the point, where i have to make hand and feets, but i dont know which way is better? Should i start from a mannquin and then move out the fingers ? Should i make in another programm hands and feets and then append to the zbrush model…
Hi Polycount, i have been hanging on theese forums since i started with 3D as a hobby. Since then i have evolved alot and eventually i decided to make this my profession. now that im allmost finish graduating for a 3D art school and starting to look for jobs a portfolio is in order. Now to my problem, how does a artist go…
Hi, everyone! I have been using Unity to make animation for 6 months. And now I star learning Forge shader. So many tutorials on this forum. But it so hard for me. I find this topic http://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 I try to follow this but result not correct. Here is my shader, I follow…