Happy May! Once again, very cool concepts :star: I wanted to try out the eye, specifically have it track the player/ camera. First, blocked it out in Unity using primitives and worked on the functionality. Put the eye into a squashed container so it gets flattened and used a look at constraint with the camera set as the…
Hey all, long time no post! I thought I'd share some images of The Gladiator, a carrier-based torpedo-plane and space-to-ground dive bomber that I created for Star Citizen. It was originally concepted by the talented David Hobbins and Andrew Ley, I then further refined the design as I developed the real-time asset. There…
Hi everyone, this is my first post on the forum so I decided to share what I'm curently working on during my free time. As you can see on the title, this will be a star wars fan art about one of my favorite character of the universe, the captain Rex. I think about doing a full project with character, maybe a vehicule and a…
I'm sorry. I know I'm being a bit pessimistic about this. And really, good things COULD come from it. We know that there are good developers at the EA studios. I've personally played good games that they've put out. I just see the corporate side of EA as a publisher leaking into all of their creative efforts. And its…
to try and answer your questions. where is it - its anywhere, fictional area, a cave what is the room for - Create a glorified throne / base camp environment based on a cross breed character. that was the competition title, thats all its going to be used for. Why are the stairs leading to the Dragon - The original idea was…
Hi everyone, :) I’m starting a new project: a sci-fi Scout Hover Bike set within a small urban perimeter checkpoint bay. The scene will have an overcast, damp, slightly neglected atmosphere, but the location should still feel operational and believable. For this project, I want to explore mechanical sci-fi and hard-surface…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
Bein a Star Wars Nut and loving the Podrace in Phantom Menace, i had to build one.. Well.. i chose Ben Quadinaros Quad-Endined Pod, that doesnt make it past the Starting Grid. References are a Bitch.. straig away.. it´s all different. ILM build like 3 Versions of that thing, and even the Maquette is different than the CGI…
In an attempt to find a project that will keep me interested and be generally entertaining for myself, I've decided to work on remaking assets from Phantasy Star Online. I've been focusing on the first level, Forest 1, and specifically just the hardsurface assets so far. I've been posting some of this stuff in the WAYWO…
Working on finishing a project I started a few months ago. Originally was set to try and recreate the beginning engagement of the Ep. 6 space battle above Endor. Overall I still want to get to that point, but mainly focusing on creating both the Imperial and Rebel fleets (modeling/texturing). Then once I get close to…