Hey I made a picture in Gimp to better illustrate my problem. I have a static mesh that is instanced to make a roof. The part of the texture on the lower side is black and the upper side is red. If I am close to the mesh, there is no problem. But if I zoom out, there are 3 black lines shining through the mesh. First the…
Loving this so far! I will say, the dark background through the stained glass (that bright-ish sunlight is shining one & through) isn't helping at the moment-- as it should be brighter through that crack, or the stained glass shouldn't be as bright as it is. It's kind of a weird concept, as it's a ruin, so where is the…
Hey Guys Iam working on a japanese inspired environment in udk and want to add some nice dx11 features to some assets. Iam currently building a shrine gate and the goal is to have nice tessellated roof tilings. Everything worked fine with some testmaterials, testmeshes and tiling textures. So now, I unwrapped the roof of…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Final (See last post for full submission): Hi everyone! I've always found Riot's art style, as well as the creativity of their characters, to be very inspiring. I decided to model one of my favorite characters, Leona, for this contest. I want to push further the idea of her being a warrior of light and really give her a…
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…
I'm doing some test renders with Vray in 3DS Max 2016 and while following a Guide on Vray render settings but I kept coming across this issue where not only the Material for the white tank top renders black, but I can't get any of that metal shine of the boot straps to show. I'd go more into detail but this is pretty much…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
I am sure this is not a novel technique, but I haven't seen it described anywhere so I thought I would share. How I came up with the technique: After working on retopology for the first time, I found the process to be egregiously time consuming. Probably the biggest reason is because I am not very good at rerouting…