I am having shading errors-sometimes. I am using Max 2013. The problem is shown in Xoliul Shader 2, but it is pretty identical in 3Point Shader Lite (I couldn't get the Quality Normals modifier to show up). Here is an example: The only difference I did was select the mesh. I have also had the error come up when I shifted…
Subdivision sketch: Basic stocks. A quick visual overview of modeling simple furniture that has compound curves. Block out. Start by defining the basic volume and proportions then develop the primary shapes and surface profiles. Rely on tools and subdivision smoothing to generate the final curved surface whenever possible.…
malcolm> I actually made some course lecture material for doing this :) Use a "samplerInfo" node's "Point Camera" to evaluate the distance to the rendered pixel. Then it's just a matter of scaling your range of interest to 0-1 to pass on to RGB coloring of a shader. You can create some interactive objects with distance…
Looking at the Mental Ray shader setup shown briefly in the Softimage video, it's really not even painting the Threshold like I initially thought. There's an incidence node supplying some basic grayscale information based on the location of existing scene lights (lit areas will be white while shaded areas will be black).…
cel shaded shaders try to make a 3d model look like 2D animation... The black outline on cartoons, anime is there to make them read better. It's an easy way to create contrast. I'm not sure how 3d artist take offense to the term cartoon or cartoony, but whatever. If cryengine has a falloff material you might be able to…
I started learning more about shaders in UE4 after trying to recreate a toon shader similar to BOTW, The Legend of Zelda: The Wind Waker, and Genshin Impact. Recently I came acrossthese articles, one from Riot talking about the shaders they use for Valorant and one from Valve on how they did the TF2 shading:…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
I wanted to bake a high poly model onto a low poly model. Texturing wasn't a problem, but now i don't understand why a problem arises when i export the textures on Blender. Here is the issue I think that this is caused by shading the model smooth. Below is a picture of the model without textures. Those defects are the…
Not necessarily. The 90 degree thing refers not specifically to the shape the angle makes, but to the poor shading that would come from leaving that large angle a soft edge. The worse your lowpoly smoothing is, the more the normal map has to do to 'fix' it—even when uncompressed the normal maps can struggle to give perfect…
Hi Guys, im working on something new... But i cant really figure out how to make the shading better on the HighPoly Shape. Its all about this Handgrip here: I think that everything looks fine from the Side: But this "intrudes" really suck because they dont loop till the end: And thats the point. I cant figure out how to…