I am having shading errors-sometimes. I am using Max 2013. The problem is shown in Xoliul Shader 2, but it is pretty identical in 3Point Shader Lite (I couldn't get the Quality Normals modifier to show up).
Here is an example:
The only difference I did was select the mesh. I have also had the error come up when I shifted UV islands, and other times for seemingly no reason while working.
Any ideas?
Replies
Modifier is required to make the 3p shader work flawlessly. Check to see if you have the right one for your version of Max, and it's in your \plugins folder, and you've restarted Max.
The viewport is set to DirectX.
As for 3p shader, I do not have the right version of the plugin as it seems to just go to 2012 and I am using 2013. Is it worth trying to find work arounds for it to work for max 2013?
The mesh looks fine in UDK but I will double check all my drivers, see if that helps.
You might also try the settings in the Configure Direct3D dialog, specifically turning on "Redraw Scene On Window Expose".
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-4FB6180F-7C21-4B0E-903B-D25974C92FB7.htm
That is true, Thank you very much, Eric.
Max 2013 has completely broken tangents. Autodesk broke the code for normals/tangents and is not fixing it after several bug reports (try regular DX display: it's completely kaput). My only way around it was to do a hack where I calculate the tangents in the shader. this is not as accurate as when things just work properly.
Solution: use Max 2012 and don't upgrade. 2014 is just as broken.
Not the news I was hoping for. Love Xoluil Shader so I will have to go back to 2012. Thank you very much for your time, sir.