you can rotate the circle so instead of straight edge in middle you get the quad side of circle meeting this flat piece, thus solving your issue and giving you natural bevel as in reference
Thanks Vexod14 this indeed looks cool great looking but I am asking about a bit more less stylized picture, more of natural realism with shadows, SSS . Something focused more on realistic environment , landscape rendering with heavy instancing.
I'm New to the forums so go easy on me..:p Here is some progress I have made on my new map in sandbox 2, hope to move it over to CE3 once its released this summer. All assets were created by me. Crits and Ideas are welcome..
Hello Polycount!, I am working on a small peaceful area for the polycount tower. Here is a image to give you an idea on wat I am working on http://www.polycount.com/forum/attachment.php?attachmentid=28797&stc=1&d=1433159232
Hello all! :) I'm new at polycount, so this is my first thread. I'd like some critics about my personal project for study purpose, a forest environment for games. This is my initial attempt. Some low poly mushrooms with diffuse, normal and specular applied. Thank you! :poly136:
i've been following this project for a few, as i have a not-so-secret crush on Max, their lead programmer and i wanted to spread the news that they've posted a new "videocast" a few days ago that shows off their new game engine! it's looking pretty cool!…